Burning Dwarf Fortress

Embark!

And so our dwarves leave Inedimsal.

The trio gathered their belongings and headed out into the tunnels to the surface. After a few hours march, they noticed some movement and lights being doused up ahead. They moved forward and found Thadrin and two of his armsdwarves waiting to ambush them. Thadrin demanded the charter to the city, while jibes were made at his beard. Drahkar recognized one of the two dwarves with Thadrin as an old aquaintance, and began chatting with him. Largos, however, kept pushing the confrontation with Thadrin until Thadrin pulled his axe and began swinging. Drahkar was the only one not surprised, and although Thadrin landed a glancing strike on Largos, Drakhar then burried his axe in Thadrin’s side. The armsdwarves then dragged their master back off to the city while the companions traveled on.

After the companions stared at the great furnace in the sky for some while, Frigga got down to the business of sorting out their map. She did a fair job of it, and began leading the party overland. Drahkar foraged for food as they traveled, and promptly poisoned the party with some plants Frigga had seen in some illuminations. Largos just dragged heavy stuff.

Finally the party arrived in a swampy ravine with a small tunnel leading into a cave. They proceeded in, having hidden their baggage train, and were promptly struck with awe staring at the gem studded cavern. Frigga did keep her wits about, and noticed three writhing spider corpses, and a fourth very alive one. It hissed “You aren’t the interloper, but you will do to feed the young.”

Drahkar was filled with Greed, and charged at the spider, who rushed him. The spider bowled Drahkar over, but Drahkar buried his axe in the spider pretty deep. The spider panicked, and tried to flee, but Drahkar kept swinging until the spider was dead. Frigga grabbed a broken stalagmite and helped out.

Finally, the companions attended to the mass of writing dead spiders. Frigga pointed out that those corpses were likely full of spider young, so the companions piled branches around the corpses and burnt them out. Largos, in the meanwhile, feasted on the popping spider young.

In the end, the team rolled a giant rock in front of the entrance, and called it a day.

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Prelude: The Charter

Just to make things complicated, the King Dhumath has decided do expand his holdings, and is offering a charter for a new city.

Largos is instructed by his father to deliver a small coffer to Thadrin Stonebound. After some arguing with his father, Largos complies. He finds Thadrin at the Stonebound complex. Thadrin is giving lessons on beard care to two younger dwarflings. He is very dismissive of Largos, and talks derisively of his beard. Largos tries to impress the dwarflings that in fact he has actual strength which they and Thadrin lack, but they seem unimpressed. Thadrin does flash his coffer’s worth of gems at Largos, and brags about how he is going to get the charter for the new city from King Dhumath. Largos departs, and looks up a dwarf buddy of his who happens to know how these kinds of charter awards go, and finds out that its usually presenting oneself to the king and trying to impress him that you are the most capable of the lot.

Thadrin then barges into Frigga’s study to brag about how he is soon to be endowed with a city of his own. Frigga feigns just enough disinterest to get the details of the charter situation. Thadrin tries to rile Frigga up with repeated mention of their abandoned wedding, to little avail.

Frigga heads off to a bar to try and think of a way to stop Thadrin from getting the charter. There she encounters Glim, who is buying everyone a round on her. She sits down with Frigga and tells her that she just scored a major deal, as a guide for Thadrin to some ideal mining site. Not only that, but she also sold the map to another group of ‘stupid’ dwarves who promised to set her up if they founded a city there. She sees herself in a win win situation. Just then Largos shows up and confronts her about being ‘stupid’. Frigga tries to make an effort to convince Glim to abandon Thadrin, as Thadrin’s oath to reward her with “enough gold to fill her skin” is clearly of dubious merit. Glim has taken a liking to Frigga however, and tries to get her to join Thadrin’s expedition. Frigga has clearly been making cases for far longer than Glim, and after a lengthy discussion Glim abandons any idea of working with Thadrin or trying to get Frigga to join him.

The next challenge was to get Thadrin to not be able to show up to get his charter. Frigga was convinced he would not show up in public if his beard was not immaculate, so now the only question was, how to make his beard a disaster. Largos ran off, and brought back the vilest stickiest substance he could scroung up, so that they could somehow get that into Thadrin’s beard. Frigga then got the best beard treatment she could, to trick Thadrin into thinking that their goo could work such miracles on a beard. She did this over a dinner, and even managed to extort a ruby out of him for it.

The next day, Frigga overheard Thadrin in panic as he was finally trying out the beard oil… only for it to go completely awry. Satisfied, she headed off to meet up with Largos to make a go at getting the charter for themselves.

Frigga and Largos decided to make a case to the king based on their possession of a map, combined with their myriad abilities, that they would be able to build a city, and would even name it in honor of the King himself, Duhmathburg. Frigga also made the argument that sending her, a Stonebound, would weaken the Stonebound clan locally, and they would pose less challenge to the King in local politics. The king was swayed, and awarded the charter to Frigga Stonebound, Largos Emeraldback and their partner in absence Drahkar Stonebound.

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Prelude: The Map

Drahkar and Largos caught up with each other while their fathers were engaged in business, and began discussing a rumor that some ‘adventurer’ called Glim Manyaxe had recently returned to Inedimsal with a supposed map to a cave ripe with resources. They contacted whoever they could to track Glim down, only to find her in a bar surrounded by knocked out dwarves. She immediately challenged the two newcomers to a headbutting contest, which Drahkar took up, only to be knocked utterly senseless. Without pause, Largos stepped in, and knocked Glim out with a solid smash of his forehead.

Once everyone came back about, they managed to get Glim to sit with them with offers of free beer to be had. She produced a raw gem that both Drahkar and Largos immediately coveted. They kept badgering Glim about how to get to this new cave system, but Glim said that the two reject sons of rich dwarves would not be able to pay her price. She wants to be able to rejoin dwarven society as a respected member (a particularly hard task being an outcast). In the end, Drakhar and Largos convinced her that they can in fact guarantee her a place in a new city, and Glim agreed to give them her map.

As they were about to part, Drahkar challenged Glim to a fight for the gemstone, and Glim agreed, with her prize being a employment in the Stonebound household. Drahkar chose to fight dirty, throwing beer in Glim’s face, and promptly beat her with the blunt end of his axe to earn his gemstone.

And thus a map was acquired.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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